Showing posts with label articles. Show all posts
Showing posts with label articles. Show all posts

Kickstarter Begins! Pledge by October 1.

Be a part of the Flipbook Revolution!

It's been really great to have this opportunity and if all goes well, quality hand-drawn flipbooks will be mailed to your house by December 1, if you decide to support.

That's kind of the point.

Hope you enjoy this project and Flipbook Island is really counting on your support.  Thanks and read on to find out more about the potential rewards to this project.

Kickstarter Rewards


If enough people "pledge" to buy a flipbook, it would make it affordable to print.  In this case, I would need a thousand people to do so.  You are essentially pre-ordering a product that will be mail delivered.  If the fundraising is unsuccessful, you don't lose any money.  Give it some consideration.

Here are some of the incentives I will be offering:


PLEDGE $5 OR MORE

Flipbook Soundtrack. Get a URL link to a ZIP file with a 15-song instrumental album for you to write your own flipbooks while listening. A flipbook soundtrack! Head over to the Island to preview the songs for free.

PLEDGE $10 OR MORE

Get the winning flipper sent to your home in a neatly wrapped package, signed by the artist. it will be mailed via USPS and arrive with your regular mail by December 1, 2011. Please visit Flipbook Island to check on which flipbook is winning the vote. Also includes a link to download the complete soundtrack.

PLEDGE $20 OR MORE

This pledge reward reflects international shipping. Select this if you are from a country other than the US and you would like to have a flipbook mailed to your doorstep. Also includes soundtrack link.

PLEDGE $25 OR MORE

LIMITED REWARD     100 of 100 remaining
Creator's Pack. Get yourself the flipbook and a toolkit, and some instructions, plus a great soundtrack to draw to. Probably one of the best rewards options. Again, in the mail by December 1, 2011.

PLEDGE $30 OR MORE

Multiple Copy Gift Set. If you'd like to receive 4 flipbooks, try this reward. Also includes soundtrack link for each of the 4 copies, and shipping for each of them as well.
More will be announced.  See ya this weekend!  Spend some time on Saturday Morning drawing cartoons, just like you used to watch 'em.  Soon enough you'll have your own.




Introduction to the Guide.

How To Read This Guide.  As you will notice throughout the course of the manuscript, there are often a series of different objects, marked with different numerals, letters, or other identifiers.  Those numbers play out the difference in location of an object throughout the course of a sequence.  Here is a good example of how to break down a sequence.

Sequences are differences in position of an object.  Objects can be anything, but in this case, it's just a grey circle.  It could be something as complicated as a giraffe, or could contain gaffes, such as intricate text in bubbles that surround it.

Objects within themselves can be animated into a sequence.  In this case, though, the object is a circle and it's only meant to move very slightly, in order to show you how evenly distributed motion in a sequence makes the appearance of change of position in animation move much smoother in transition.

Fut-Bol: A flipbook retrospective

Fut-Bol! was drawn around the time of the World Cup of 2010.  The jerseys worn by the cartoons sort of resemble Uruguay and Ghana, if you want to believe that.  The flipbook itself can be seen here but there's much to say about drawing soccer matches.

You know that you can draw your own, right?  Just follow the rules that you see in the Guide.  They will help you create awesome looking flipbooks, on demand whenever you would like one.  

You can even make the players look like your favorite football stars, wearing their appropriate colors.

Build A Better Flipbook!

Aside from giving you the best paper entertainment in the form of these highly detailed hand-drawn flipbooks, Flipbook Island also offers the most comprehensive information to help you get better at drawing your own.

The Dunkasaurus doesn't want to have to draw these cartoons all by himself, you know! Dunka needs a team of draw-ers, all pitching in to beat the computer in time to save the Island!

Here, to the left, is a scene from Flarfball, which is how to play dodgeball on a trampoline. It's a 3-player sport.

Don't look so surprised!

Flipbook Island is doing better than ever, mainly because the motivation is there to bring you the best in educational entertainment from Kid Analog.

There are many little steps that go into drawing flipbooks, but the approach that makes their compositions easier are the techniques that also make them look better.  Solid lines and clear colors are actually easier to draw.

The point of greatness, in a Flipbook, is where people get lost in the details.  You don't want your viewer to become confused by extravagance.  Somebody awesome like Bruce Lee said that the beauty is in the simplicity.  And I avidly believe that.

So the next time you're rocking around on a bus or a train, and you're tired of reading the same old news, why don't you make your own cartoon?  There's nothing shameful about being good at expressing yourself, and what better way than to express an emotion than through animation?

If you can think of one, please be a wisenheimer and comment below.

Soundtrack

Special Offer limited time

Here on this website, I would like to offer you access to the database of music created by the same young Jedi that established the style called Kid Analog, and the approach towards animation known colloquially as taking a road trip to "Flipbook Island."

Enter [songs]

Waiting To Upload


HTML (how to make a living)

Lesson number one. Don't sit there and wait for the world to happen for you.
You need to get out there and do what you have to in order to survive.

I can feel bad for the things I say. You might call it a vulnerability.
I'm not sure if I can call i that though, because it saves me from thinking that I need to feel right all the time. There's this feeling I get, when I look to the west.

Right now I'm waiting to upload my next flipbook. These things are taking forever, and my laptop is running at a fair temperature, finally 60˙ (on a Mac, that's shift+option+8). Try pressing [ctrl+h] sometime when you're writing something.
While we're waiting, let me give you a special indication as to where language is going.
You have a Mac, right? Hope so. Maybe you don't and there's another way, but in Chrome there is a feature at the end of "Edit" (next to "File" and all, "view history" and stuff). In that edit menu at the very bottom you'll see "Special Characters." You can open it with [shift+apple+T]. This is a character menu.

Phonetic language still has a future. And I doubt English is going away anytime soon, the way that the British Empire is going. I suggest if we really want to rebel once more, we change our language and come up with a new American Language.

It should be based on Native America and all that we should have learned, before they disappeared. And it could be built on a new foundation for language, with all-new platforms that had never been considered by the ancients.

I mean, let's face it. English is an ancient language. So are many of the languages around the world, but just remember one thing about language: it's constantly evolving. And if you know a thing or two about evolution, it happens occasionally very suddenly. That's just the way the world works.

"I need processors!" He said, in a semi-alarmed state. Nobody really knew what this meant. the laptop increased to 74°C as he worried, are all my files fried at this point???

"Yes, sir. 74°C is a bit warm for your processor. I believe you should get this for your laptop. There was an Apple feature known as "dashboard" and it was pretty much where the concept for the iPhone first started. The idea that there could be multiple little windows, all running things, summonable by the push of a single button.

Try it right now. If your computer is just like mine, it's the F12 key, right up there next to Eject. Push it and see what it does, if you have never tried. Not bad, eh?

It brings up a menu. You can download these little "widgets" from one place: the Apple website. Sound familiar? And you can get them to do all different things. It's fairly remarkable, when you think about it. This is where I'm going with this.

Do a web search for "iStat Pro." Or, there. I did it for you. Get it, it's free, it's not going to make your computer run slow. It's a diagnostic tool, and now you can open up a little window whenever you press F12. Mine says:

As you can see, I was smart to cover up my IP address on this little screen shot, but you can see that too. Here are a bunch of different temperatures inside of my machine. If your computer is on your lap for too long, or it's sitting on a surface that has maximally absorbed all the heat that it can, then you are going to come across some problems in the longterm with your computer if the internal circuits reach a state where they are so soft that they melt a little into eachother. We wouldn't want that. So keep an eye on it, would you?

If you're concerned about your ability to translate the C temps into F, then consider this other possibility: maybe there's a dashboard widget that can help you determine a thing or two about measurement conversion.

Now I got things moving. Think about it. Video is by far the heaviest kind of weight, when it comes to files.

High quality video takes up an enormous amount of space. When you think about how much storage space it would take to save every ounce of video in the universe, the machine would have to be the size of the universe. I think we're on to something here.


High quality video takes up an enormous amount of space.  When you think about how much storage space it would take to save every ounce of video in the universe, the machine would have to be the size of the universe.  I think we're on to something here.  

A BPM is worth a thousand TXT's, you know.

Facebook Channel


Friendship is free.  We all know that, and it's well-organized on FB.
Whoever thought a friendship organization service would be so successful?

Many would say that flipbooks would not be successful, in a world full of iPads, computers, phones...  But I believe that now is the time to remember books.  We are very reliant on this web of information for our news about what's happening.  It's only been available to us for less than 2 decades.  But books have been around since the invention of paper by the Egyptians.

Earlier people wrote on animal skin, and it's no wonder we don't know what they wrote, because it didn't last for long.  However, the cave paintings have still lasted, and prove to stand the test of time, describing that the first scribes were actually just old-school graffiti artists.  Nobody owned caves, at that time, but now it seems that everything's owned.  We couldn't have a La Croix nowadays because there's just not enough space.  All the roads need to be paved, and you might think that art is just frivolous stuff to be forgotten and cast aside while we take in stride this 21st century wild ride.

Flipbooks cannot be denied!  We subjugate our lives to the CGI while the actual events that define our existence get swept under the rug of irrelevance.  Find a way to encapsulate your thoughts into neat little orange notebooks that you bought, and then you can show them to your friends.  Just don't get caught writing one that contains violence or nobody will want to see your thoughts!  They'll think you want to see that sort of thing.  Keep it clean, and be a mean lean flipbook machine.  Eat more stringbeans than jellybeans, and less jelly donuts than a bunch of old robots.

The new robots run on coffee...  The old robots ran on JellyBeans.  It's a fact.


The How-To Guide on Flipbooks





This is how I recommend you teach yourself flipbooks.  It takes time to get really good at it, and that's the message behind Pre-Step 1.   The other thing is there is no such thing as "art skills."  It's a matter of trying to succeed your result.  If your purpose is to convey an idea, your "art."



Language is not confined to words.  We see pictures everyday.  We recognize objects like the signs on the highway.  We can identify shapes.  In life, we piece together words that are symbols.  They help us perceptualize the world.  When you see a cartoon, what do you see?

You see lines, that are connected by other lines.  Each one of those lines had to be drawn.  Then, they're colored in.  What you don't see with every cartoon that you see on the television and internet, is the way that the cartoon was put together.  I'm going to show you, line by line, how I draw mine.  And from there, if you care, you can draw your own and put together some great stuff to share with your friends and family.

Aside from this .TXT, you will find a ton of "JPG's" because:
A BPM's worth a thousand TXT's.  (A picture is worth a thousand words) [1996]

Make time to draw


The first thing you need to make awesome cartoons is the time to draw.  Many people out there say that there's no time for drawing, but we make time for things like television and videogames, which ultimately will not benefit you.  Imagine if you drew a flipbook about baseball, and it took you just as long to watch a baseball game on TV.  Wouldn't that be an awesome use of time?  You could even have the game on in the background, to provide inspiration.

You have to make time to draw.  If you're in class, and the teacher is speaking about something, does it bother that teacher if you're doodling?  Probably does a little bit if you're supposed to be paying attention.  So why not doodle about what the lesson is about?  It gets your mind focused on the subject matter, and you're also employing your drawing skills.  Do words really help that much?

Also, think about the difference between words and a picture.  This is the lesson of the Rule of Lines.  I challenge you to just draw a little bit more often.  Make time for it, or do it while you're doing other things, like sitting in class or watching TV.  It'll really help you out, because there's nothing worth stressing like expressing yourself.  And nothing is more moving than the movie you are living. 


So make a cartoon about your life.  Draw something that expresses your feelings.  Make time to draw.

Yes, you must explore.  This is a key step in the process of these various different endeavors.  

Many of us are content to simply consume the imaginative products of others.  Our own thoughts become byproducts of others' imaginations.  There is a powerful magic and it's called TV.  What makes it magic?  Masses watch it.  Only a few actually make it.  

You must explore your imagination a little.  Get into what you think about.  If your mind is negative, or you are pessimistic, you will have no luck with this at first.  The best way to get out of a negative or pessimistic state is to follow lesson 2, because it will get you out of there.  






Yes, there are rules to this game, and if you want to win, you have to play by them.  You can't win the game if you don't play by the rules, and if you're going to throw away pages, then you'll also want to keep starting from scratch.  In other words, you're not going to get very far if you start tossing away frames.  Keep trying to get a perfect one that's exactly 80 pages.

In that regard, the flipbooks are like haiku.  Those are poems that contain a certain number of syllables per line.  It's the structure of the format that gives the poem its identity.  That's what makes an Analog Flipbook (my method of making hand-drawn animations) what it is.




An "Analog Flipbook" is, by definition, an 80-page sequence composed only of pen and ink, in a notebook of graph paper.  If you want to get more specific, it happens to also contain the methods of drawing ascribed in this text.  If you follow the Analog path, it will take you down the same road that it's brought me.  That means you'll be able to draw awesome flipbooks.

If you would like to order parts to build an Analog Flipbook, head on over to [tools].  In the meantime, keep reading and discover what you can do with those tools. 

Once you're ready to explore, build on the ideas that interest you the most.  Try to imagine pictures in your mind.  Keep the first ones very simple.  And then start developing timelines, which will help you draw great animation sequences.  






Main Article [link] contains illustrations

A timeline helps you understand what will happen over the course of an entire flipbook.  It lists the total number of pages in the sequence (with the recommended "Rhodia" pads, that's a timeline of 80 pages, assuming that you follow rule #1).

Timelines can be any length of pages, but to understand timelines, you have to be able to keep a schedule.  If you can say that on page 60, there will be a change in the color of the ghost, then you know that you have followed your own instructions, and the book will appear correctly.
Trust yourself and you can make one just as cool as [this].

So, when you're drawing, learn about timelines because they can really help you out.  Here's a close-up of the first videogame flipbook.
Titles:  See "Words."


Once you have grasped the ability to create a timeline, learn how to draw "Sequences."
A sequence does not necessarily contain the information of what happens at which points in time, although on this particular page, we see both that information.  Read about Concept 2.




Twister, a very good example of a sequence 
Sequences are how you can establish what is going to happen, and what it's going to look like.  Remember that timelining is just an outline of when things are going to happen.  

You can base how you think things will appear by researching about it.  I had a to watch a couple videos on tornados on Youtube before I could finally put this one together.  This one was about a cloud, and it becomes a tornado.  I had to really imagine what a real tornado would look like.  Later, I added Jeb and Billy to escape from it in their Orange Truck.  You can escape a twister, but the best thing to do is prepare.  You can prepare for a twister by drawing your own tornado flipbook.  Maybe it might look like mine.  Possibly some of the houses will not look the same.  Maybe there will be different kinds of trees.  Just remember you're welcome to use my stuff.  I have left it all out for you on this internet table to make your own cartoons with.  

Now we're actually getting into drawing.    It's time to talk about objects






An object is any recognizable shape.  In order for two images on consecutive pages to appear to be the same object, they must look the same.

Main Article [link] contains illustrations

An object is any recognizable shape.  In order for two images on consecutive pages to appear to be the same object, they must look the same.  "Objects" is a way of drawing pictures of nouns (persons, places, or things) in a way that keeps those shapes recognizable for a series of pages.  In order for your brain to recognize a shape as an "object," it must be able to identify it.  A simple example of an easily identifiable object is a square, or a rectangle.

Rectangles are shapes that are four-cornered, but they are longer than squares in one dimension.  You can change a square into a rectangle by altering the lengths of the dimension.  If you alter the length of one side, the other side has to be the same length.  In that sense, you wind up drawing the lines in groups of 2, which parallel each other and intersect with the same line.

When you have nothing really to do, don't be afraid and go outside by yourself at night.  Look up at the sky and look at all the stars.  Imagine what it must feel like, to travel from star to star.  That's how I learned how to draw flipbooks.  The pages will scroll.  Give yourself a chance.

Main article [link] contains illustrations

If an object is moving at the same pace, that's known as scrolling.  In other words, you might have one where a skateboarder is doing tricks.  The lamp-posts, fire hydrants, and buildings in the background scenery all move from right to left, as it appears that the skater is moving forward to the right.  Meanwhile the skateboarder stays centered in the middle of the page throughout the sequence.  

That's the concept of the sub-topic of scrolling.  Each of those objects are moving at the same pace, in a similar direction.  When only some objects scroll, it gives the appearance that the other objects that aren't scrolling are in motion.  You can use that technique in a whole bunch of different ways, including morphing.


Main article [link] contains illustrations

An object in a flipbook, unlike that of a static image, can morph into another shape that can also be identifiable.  Flash calls that "shape tweening."  I call it "object morphing."  Same difference.

Morphing is one of those techniques that takes time to understand.


Layering is one of the core concepts of hand-drawn animation.  If you draw the wrong thing first, it will block the other objects on the screen.  That's just the way it works, which can become especially difficult if you decide to play by rule #2


If you really grasp the concept #3 on layering, you will really be able to develop a strong ability to not need to erase anything.  Meaning that if you establish, well in advance, the chronological order in which you draw things, then it will become quite easy for you to build upon a drawing, once it's been started.

now back to 
Layering is actually the chronological order in which you draw your flipbook.  






Welcome To The Island



Turtle On A Bicycle  [click here] for more information on this flipbook



Dunkasaurus Rex [click here] for more information on this flipbook



Flarfball [click here] for more information on this flipbook




Awesome Drummer! [click here] for more information on this flipbook


To Watch All Flipbooks, Click [Youtube Channel]

Check out these short videos.  They have instrumental electronic music I composed in the background.  (A preview of the soundtrack is available online for free over here).  Meanwhile, keep reading because there's more fun stuff here on Flipbook Island!





Once you have decided which flipbook you like the best, vote for it by clicking the button for it (located under the banner, to the left...  pretty obvious where).  You just need to be logged into Google in order to vote.  This will be the one that I bring to Phoenix Press, should this project get the funding that it needs in order to succeed.  

This feature is no longer available - Thanks!

Hey, I didn't write all this stuff for nothing!  I hope that you take the time to learn from the educational section of this website.  I've taken every effort to share the tricks that i learned in teaching myself these Analog techniques.  I think that you can learn how to make your own, too.  That's why I wrote the Instruction Manual section, and if you give it a chance and browse through all of the info, some of it might make you a better flipbook artist.  I share every trick in the book...

What book, you may ask?  I'm not sure, because there's never been a clear, concise guide to how to make your own hand-drawn animations.  Perhaps that's why Borders closed its doors?  Hey maybe if they had flipbook movie sessions, or animation classes, they'd stay open.  That's what I'm suggesting, if you ask me the question of how to preserve the brick and mortar.  

Flipbooks are like videogames.  They cost a quarter at the arcade, which is the same price as lemonade in the seventh grade.  You can also share the ones you made, for the same price. Free are the lessons you see on this site, and that's not just because I'm nice.  I need rice, just like you to survive.  Would it suffice to say that if you made it over to Kickstarter today, you'd help us together pave the way for the Flipbook Revolution to begin today!

Without your help in spreading this around the internet, it will probably be lost, forgotten or swept away like many Flipbook Islands that came before it.  If you know a teacher who is searching for great lesson plans to help kids learn how to draw animations, or maybe you teach calculus and you would like your class to hand in an interesting assignment, then contact me at KidAnalog@Gmail.Com!  That way together we can revolutionize the education process by making education more accessible.  I know you know we can do it, so let's get started right away.  Get Flippant!

Without your help, this site would be not much of anything at all.  So I ask that you use the comments section on this page for the purpose of expressing which one you voted on, and why.  You don't have to keep your voting anonymous!  Dunkasaurus won't get mad at'cha if you don't vote for his flipbook.


__________________________

ian Ò#, ((o)) StereoMedia.Org
Online Media Art Resource 
__________________________

Post comments about which flipbook you voted on, and why (if you'd like).

Contact!

Ian Applegate
203.745.9452

I am from New Haven, CT and I've taught animation  at Cooperative Arts and Humanities High School, as well as Common Ground High School, and The Grove.  I wrote "Analog Guide to Flipbook Animation" (most of which is featured in this blog) as a guide to help other aspiring animators.  Email me if you're interested in learning how to set up a class!

Custom Flipooks, Classroom Exercises & More.  Self-taught and the creator of Stereomedia.Org


Other Blogs:

Other Sites:


See Also:  Stopmotion Animation!

Ancient History Archives

(And about the Stereomedia Server)

I'll be the first to admit that I did not invent this idea of flipbooks.  Not only that, I came up with the idea of getting good at making them back in 1996.  Here are a couple preliminary versions of sites I built for Flipbooks, some of them contain marginal functionality as of 2011.

Back then, I had some ambition to get flipbooks out in public for consumption as a published item.  But I hadn't put the final piece of drawing the Instruction Manual together, which I still believe is a key feature of the Flipbook Island Project.  This is the link that originally contained my first flipbooks:

Http://Stereomedia.org/stereophoniqkhz/kidanalog/flipbooks/

Anytime you see a Stereomedia.org Url with a /stereophoniqkhz attachment next to it, you know that you are browsing a 2004 version of the original server.  In this case, you would be looking at a 2004 Flipbooks page.  This page actually routes you to a 2010 version of Flipbook Island, but if you want to get really down to the bottom of it all, you can see the original early version here:

Http://Stereomedia.org/stereophoniqkhz/kidanalog/flipbooks/frames.htm

The videos don't work anymore over there but I've moved them over to Youtube just like everybody else did back in the day.  It's been wild, watching the internet change over the last 10 years.  One thing has always stayed the same since the very beginning.  Stereomedia.