Each Complete Work has an original soundtrack. All of the songs that you will hear were produced by Ian Applegate, who created the animation sequences in the video.
The songs are available if you click the album cover image. It will take you to a page where you can listen to the songs, download them and save them into your iTunes library.
When they're downloaded (click the "archive" graphic to begin saving the album to your computer), they will arrive at the same location the attachments in your emails are generally located. When you import them into iTunes, they will contain all the correct information regarding artist, album, and song information, as well as the original album cover, which you see here. All of this is free to you, just for showing up. The songs that were created each have meaning behind them, and link up to the flip book they were created for. In addition, many times the song is made prior to the flipper. Even more incredible, it is very frequent that the flipper is drawn while listening to the song. Go check 'em out!and get back to people about whether it's worth it, by commenting on this page.
Remember the page about the Awesome Drummer? Also, you can't forget about how that flipbook teaches you how to read another different language that other people know: the language of musical sequences! Look at him go!
What do those little red and yellow blocks mean? The top *yellow means "hi-hat." The next, which should be *orange, is the "snare." And at the bottom, you have this little red square next to BD which means *bass drum. That's what is going on inside of the screen.
To the side, you'll witness green blocks, lighting up whenever the little man hits a cymbal and plays something on it. That's the indicator that those symbols are "Active" and you will note that they are lit up to the side of where the HH and BD are. That, within itself, is a reminder that you can play sequences by reading flipbooks. Not only that- you can also essentially get away with making real music by organizing your songs into these Audiomatic Expressions, like the ones you see below. Here they are.
Here on this website, I would like to offer you access to the database of music created by the same young Jedi that established the style called Kid Analog, and the approach towards animation known colloquially as taking a road trip to "Flipbook Island."
The "Awesome Drums" flipper is supposed to teach you what a midi sequence is all about. Eventually there are going to be a ton of midi flipbooks, and hand-written sequences on paper, as a way for musicians to communicate via language about how the construct their songs. Music has a langauge. This has also been the same for a very long time.
Language changes over time. We do not create this change arbitrarily, but it happens due to various circumstances. In the case of music, the language changed once we started computerizing it. All of the great jazz musicians essentially told us, you don't need to read music to play it, because music is its own language. And I agree with that sentiment.
I also think you need to learn to play the drums.
Can you improve your drumming skills just by watching this? I think you can. Note how the hi-hat and the snare are both green, on the left. That is to say they are also active in the sequencer bar. Then note how they are in the last frame of the sequencer. And our blue-hatted friend, Kid Analog, is hitting both the snare and the hi-hat. Right on, my man.
What do you think is going to happen next?
A. Pause for a second, then both the high hat and the bass drum at the same time.
B. A whole lot more random drumming
C. The hi-hat will walk away and so will the snare.
If you said A, B, and C, then you are right. All of those things are going to happen. Now that you know how to read that language, you can transcribe and write your own: