A few tricks on writing flipbooks
1. Start on the bottom page of a bound set of pages.
This will help you see the page behind it slightly, which chronologically is previous and happens to contain the locations of where all the movement is based, if you can see through it a little.
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Sabotage version 3 |
2. Map It Out First
Draw a sample still frame of what you would like to see over the course or duration of the animation sequence. That's known as "Sequences" and there are examples of these in the tag cloud on the lefthand bar, underneath the Facebook "Like" on this page.
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Solar Educational 2 |
3. Draw One Completely. Then draw it again.
Note how there are "2"s and "1"s next to the names of the flipbook. Dunkasaurus 2 means that I already had drawn a Dunkasaurus prior to this. That also means this is only the 2nd Dunkasarus flipbook I've ever drawn. Not bad. Look where I'm at with Turtle on a Bicycle.
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Dunkasaurus 2 |
4. Leave Parts Unfinished For Others.
Empty Park is missing something... It's missing Skateboarders! Where are they? For the next person to draw, leave parts unfinished. Then it becomes a collaborative flipbook.
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SkateboardMusic 3 |
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How To Surf 2 |
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Futbol 1 |
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Mathematrix 1 |
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Awesome Drummer 2 |
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Futbol 1 |
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Turtle On A Bike 7 |
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