July 2011 Update.
A collection of the latest and greatest in animated sequences from Kid Analog.Watch a total of # animated notebooks in this video, shot at the Cornercopia in New Haven, CT.
1. "Tornado!" The most remarkable feature of this little notebook is that it is the only piece of literature where you can actually feel a small breeze that has been generated by the tornado while you flip it. Just like a real tornado, watch this entire neighborhood get destroyed in all of about 10-15 seconds, depending on how fast you flip it. It's possible you might want to search it for memorable freeze-frames if you ever get a copy of it in your hands.
2. "Breakdance!" Breakdancing is fun, but it's even more fun when you are watching the Bot, because it moves in a robotic "pop and lock" "can't stop it" type of way. Kid Analog is the Deejay, and as soon as the record is on, the Bot begins to move. These are only a few different moves that the bot can do. This flipbook is based on the code for a videogame that I invented. Unfortunately, I can only create analog videogames, the kind that do not need computers to work.
3. "Breakdance Instructional" Aside from just entertaining you with a dancing robot (which should be good enough in of itself), Kid Analog encourages you to get down with at least trying to make your own. Ultimately, it's cheaper than buying my expensive crap, if you can make it yourself. Everything you are reading right now was written to help make that process less payingful. Maybe more eventful, if you are able to create your own events.
4. "Futbol." It's Africa VS Europe for the final GOOOOOAAL! Rock out and follow the moving objects, as you go across the screen to the place that you need to. That's called the GOOOOOAAL!
This was inspired by the world cup of 2010. It stays as part of my personal collection of good ones, and while you can go ahead and watch it over and over, nothing beats going outside and playing soccer.
5. "Sabotage." An oldie but goodie, this one began as a sketch in a notebook in high school. This one has some licensing issues, with the fact that there's a Pac Man on it, and I'm not sure if I have to pay a licensing fee for even mentioning PacMan, but maybe I should watch out. Hey, however it's a very enteratining flipbook and it reminds you that it's a videogame, and you should be careful of who and what you play. Because especially with flipbooks, you might learn that the game is playing you.
6. "How To Surf." The original How-To-Surf flipbook was inspired by the one and only Dunkasaurus, who never knew how to surf, but would watch the waves, and knew very well how to draw flipbooks because he spent all of his time on the island. When Kubla Kai went back to take over the rest of Asia, Dunka had tons of time to practice imagining what it would be like to get all surfy, but couldn't get in the water because Dunka can't float. Therefore, when Dizzy arrived one day (for the first couple days he seemed a little out of it, then it became evident that this was a permanent condition) Dunka shared with him the flipbooks that he made, about how to surf. This actually helped Dizzy learn how to surf, and as he said later on in life, "I would have never imagined such a thing. Thanks, Dunka!"
7. "Dunkasaurus Rex." Legend has it, that there was a boy who created these things, and he came from a time and place where the world worshiped a barbarian tribe of Canadians. And at that show, in his back pocket, he kept an unfinished copy of this original flipbook in his pocket, disregarding the danger of it being damaged or destroyed. And at that show, he met one of the leaders from the Canadian tribe and offered him the original "Sabotage" flipbook. This is a true story (see 2:39).
The real history of Flipbook Island has yet to really unfold, but you will be sure to show you how it all goes, over the series of many illustrations and animations.