the originalDunkasaurus Rex
Alot of Dunkasaurs are saying, "Hey, Kid Analog. How'd you do that?"
Ian Applegate's "Kid Analog" flipbooks are more than just entertaining thoughtful gifts. Each one is its own lesson, instructing on a variety of different subjects, including how to score on the Dunkasaur, using the control pad you see below.
The goal of this flipbook? Easy, real simple. You must color in the control buttons below on the screen, to emulate the sequence of the movement of the objects "on screen."
Hint: The Dunka FrontFlip is performed by holding down for two seconds, then up plus A and B simultaneously.
Use the guidelines from the illustrations in the instruction manual to help you get an idea for the different positions of, in this example, the great basketball player Kubali Kai does a "Cross-up" (frame 1-8, starting on the top left), and then on the last 4 frames, switches directions.
My process is really simple.
Alot of Dunkasaurs are saying, "Hey, Kid Analog. How'd you do that?" It's easy. Just practice. Get yourself a little notebook. I recommend certain ones. If you read the rest of this article, you might not get lost when you take it home and start trying to make visible what you see in your mind.
What makes Flipbook Island's Analogue Technique really so incredible? Everything is animated. Many times, you watch a cartoon on TV or the internet, and many of the parts that you see on screen are barely moving. By learning these methods, you will make your cartoons look better than the ones on TV.
In other words, when you're asking yourself, where does it get choppy and how do I keep that from happening? The answer is in establishing acceptable distances of movement for major objects.
Those little orange notebooks that I buy? They're all 80 pages. That's a great number for a flipbook. The other incidental thing about them? They contain a "matrix." Horizontal and vertical lines in a light blue shade run horizontally and vertically across every page. Moving a square from one little block to the one next to it happens to be really simple.
Each position of the circle represents its place on that particular page.
Note how that movement implies interactivity between the object and the concept "gravity" which has its own set of rules that you can also find, somewhere on this flipbook website blog, or in the pages of your physics textbook. Ask your physics teacher for the key to understanding the math behind gravity.
(It's historically Analogue to keep Roman Numerals from repeating in groups of 3).
You can turn one shape into many other shapes, just by using a few steps in between. This page shows you how to quickly and effectively "morph-divide" shapes into new ones. It's really radical.
The foundational building block of the entire style that I created is called "Analog." It's based on the concepts of synchronicity.
This page was cut off at the end, although I can't actually determine why that is.
You can do it? Of course... Me, I try to show you. -Dunka
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